Runehaven v0.2.6 - Runic Magic Iteration & Fixes
Runehaven (Demo) » Devlog
Hello again! In this update, I have mostly been focusing on improving the runic magic system, implementing procedural music ambience and some patches here and there.
Changes
- Fixed issues related to tooltip.
- Added procedural ambient music.
- Improved slime behavior AI.
- Fixed issue related to weapon sound playback.
- Fixed crossbow sounds not being affected by the SFX volume slider.
- Added back golden scepter item (previously called fire scepter).
- Added wooden wand item.
- Added crystal staff item.
- Updated demo complete menu with some new links.
- Updated post processing.
- Reworked the runic magic system. Instead of pre-casting spells, magic weapons such as wands and staves remembers the spell you used previously. This means that you can more easily use magic in real-time combat. However, this means that you can no longer use runes without magic weapons.
Here's a screenshot of the new crystal staff in action:
Files
underworld_quest_demo_win64.zip 154 MB
60 days ago
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Runehaven (Demo)
Runehaven is an atmospheric roguelite dungeon crawler
Status | In development |
Author | Cikoria Studio |
Genre | Action, Role Playing |
Tags | Atmospheric, Dungeon Crawler, Exploration, Fantasy, First-Person, Procedural Generation, Retro, Roguelike, Roguelite |
Languages | English |
More posts
- Runehaven v0.2.10 - Directional Melee Combat!52 days ago
- Runehaven v0.2.9 - Level System & User Interface54 days ago
- Runehaven v0.2.8 - More Magic!56 days ago
- Runehaven v0.2.7 - Tutorial59 days ago
- Runehaven v0.2.5 - Runic Magic62 days ago
- Loot System Improvements70 days ago
- Dungeon Generation Puzzles73 days ago
- Weapon Modifiers86 days ago
- Welcome to my devlog!89 days ago
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